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Reader Comments (26)

Posted: Oct 11th 2007 11:24AM (Unverified) said

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Let's Get Awesome!

Posted: Oct 11th 2007 11:24AM (Unverified) said

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Super Paper Mario!

Posted: Oct 11th 2007 11:27AM gotjpeg said

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not really revolutionary like crush did the same thing were worlds shift by switching 2d to 3d and different perspectives

Posted: Oct 11th 2007 11:27AM (Unverified) said

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This is like Super Paper Mario except without an incredible sense of humor.

Posted: Oct 11th 2007 12:06PM (Unverified) said

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Ha ha.. nice.

This game looks kind of okay, though. Neat, stylized art. I'm interested to see more as development continues.
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Posted: Oct 11th 2007 12:06PM (Unverified) said

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Ha ha.. nice.

This game looks kind of okay, though. Neat, stylized art. I'm interested to see more as development continues.
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Posted: Oct 11th 2007 12:06PM (Unverified) said

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Ha ha.. nice.

This game looks kind of okay, though. Neat, stylized art. I'm interested to see more as development continues.
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Posted: Oct 11th 2007 11:33AM ShinAntonio said

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Wow, they put the foreign kid from That 70's Show in a game?

Posted: Oct 11th 2007 12:10PM (Unverified) said

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That actually looks really really cool.

Posted: Oct 11th 2007 12:17PM (Unverified) said

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Hey! You can NEVER have too many games that rely on crazy dimension shifting!

Posted: Oct 11th 2007 12:45PM TushLimbaugh said

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Good day sir.

I SAID GOOD DAY!

Posted: Oct 11th 2007 12:58PM ThatFuzzyBastard said

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I'm okay with more games using space-shifting---after all, if lots of people do it, it stops being a gimmick and becomes a device, which is fine by me (would you call pressing buttons in rhythm a gimmick? or shooting crates?). And I dig the retro look.

But---has he said what platform it's for?

Posted: Oct 11th 2007 2:10PM (Unverified) said

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"if lots of people do it, it stops being a gimmick and becomes a device"

Ah, but the danger is in it becoming a tired cliche instead of a device. But I'm with you, I'm not tired of it yet.
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Posted: Oct 11th 2007 1:23PM hotpuck6 said

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that would go perfect on XBLA. They need more weird games that don't suck donkey balls.

Posted: Oct 11th 2007 1:27PM (Unverified) said

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it's made with XNA.

so, PC, maybe XBLA.
who knows.

hello microsoft!

Posted: Oct 11th 2007 1:38PM ThornedVenom said

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2D/3D is the new cel-shading.

Posted: Oct 11th 2007 1:51PM (Unverified) said

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i think 2d/3d is a natural evolution.
2D isnt a technical limitation anymore, its a choice.
and 3D isnt the crazy new thing it was years ago.
2d/3d is just a new direction games could be (and are) taking. it feels natural to me that more games are blending the two.

SPM and CRUSH did it first, dosent mean they should be the only ones to ever do it.

its kinda like all these parkour and freerunning games being made right now. its where we're at now.
nobody sent a memo around saying "hey everybody! its time to freerun"

or kinda how big movie blockbusters tend to come in twos.

and BTW, i *hated* SPM and i never played CRUSH (on purpose).
it's just the game i wanted to make.

Posted: Oct 11th 2007 2:09PM (Unverified) said

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Sweet! This look like the game Super Paper Mario SHOULD have been.

Although...I can't help but worry that it looks a lot like an ordinary 3d platformer but just with 4 fixed camera views instead of a freefloating camera. Hopefully the level designs will make it not feel that way.

Posted: Oct 11th 2007 2:31PM (Unverified) said

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You know what? Those graphics look a LOT like Wind Waker.

Posted: Oct 11th 2007 3:00PM llllFlREBlRDllll said

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Really? For me the graphics somehow remind me of Cave Story, which is an awesome game by the way.

And that game looks pretty interesting.
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Posted: Oct 11th 2007 4:48PM chispito said

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Yeah that character looks remarkably like the Cave Story robot, whom wikipedia tells me is named Quote.

http://en.wikipedia.org/wiki/Cave_story

You'd have to see him in the game to really get a feel for the similarity.
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Posted: Oct 11th 2007 11:39PM (Unverified) said

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Now that you mention it, it does look like a blend between the two. The parts that looked "Wind Waker" to me were the stone and grass of the two small islands, that rock statue and pottery, the building and the sky. Especially the color palette that's being used.
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Posted: Oct 11th 2007 2:56PM (Unverified) said

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Crush did it!

I'm sad,I hear all these Super paper mario references but no one mentions crush,C'mon it was awesome a great and underrated original game.

Looks cool.

Posted: Oct 11th 2007 3:14PM DomoBraden said

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I'm surprised that no one has mentioned the similarities in appearance this has to Cave Story, (Which, BTW, is a good thing. Cave Story had a great style!).

Anyway, I like what I see so far. Any idea when this will be released? When it does come out, how much is it going to set me back?

Posted: Oct 11th 2007 8:45PM (Unverified) said

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Yeah, I was thinking the same thing when I saw this. It's like if Pixel wanted to stop using 8bit graphics.
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Posted: Oct 11th 2007 5:21PM (Unverified) said

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Seems more like Echochrome to me.

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